Making of: Digital morning
Table of contents
The room and all the objects were made based on the scale of the real objects. I worked on this scene from December 2003 to November 2004. The render of the main perspective took 8 days and 9 hours to render on an Intel Pentium 4 at 1.7 Ghz with 1 Gb of RAM.
The image on the PC screen is Disney Grass.
I used radiosity (Global Illuminarion), caustics and SSS for the curtains. The scene has 1355836 polygons, 5261 objects and 135 materials. The entire project takes 1,7 GigaBytes of space.
This image has been featured on a few sites dedicated to 3D graphics. It was also featured as a Daily Deviation on DeviantArt.com on the 11th of August 2005. It appeared in the "Best of Cinema 4D" gallery from January 2005 issue of the 3D Attack magazine.
Many thanks to Michael Auerbach and Daan Pol for helping me with valuable feedback during this project.
Individual renders of the most important 3D objects I used in the scene:
Next page: Time-lapse renders