It's been a long time since I posted anything new. But, here I am with a new set of images.
Since November 2009, I've been working on something new. The initial idea was to do a landscape image using a new technique developed by me to achieve a final image. The 3D scene is rendered in customized layers, without using the usual built-in functionality of rendering multi-pass images. As such, I do not have a layer for each shading aspect, like specularities, reflections, shadows, GI, etc. My layers are obtained by having multiple instances of the 3D scene with different light setups or different textures, thus, in the end, I only separate the lights by type and the color/texture maps. And, of course, for easing the post-processing, I use depth maps and masks for specific objects or class of objects. All the layers are then composited in Photoshop. The actual rendering, if I may say so, is done in composition, where I can control each aspect, much more accurately than in 3D, and it also contributes to getting closer to painting. Due to the endless possibilities, I made three versions of the image.
I used Cinema 4D, Vray to render the images and Photoshop to composite the different layers I rendered. I used Vray Proxies for the first time. I was amazed by the amount of polygons I am able to render. The scene has approximately 30-40 millions of polygons.
The church is a 3D reproduction done by me after a real church which was built in 1821 by the Austrian-Hungarian empire. The architectural style is late baroque, with simple ornaments. The real church is located across the street, where I live.
I hope you guys will enjoy the images as much as I enjoyed doing them ;).