Early 2011 updates

Greetings people ! :)

Here's a quick update with my latest works.

I've done three book covers, each different and special in its own way. I hope you like them. I am now working on a new one for a friend, Michael Auerbach.

Mathematical probability and statistics

Advanced algebra for engineering and economics track

Steps in Mathematics (5th grade)

Since I got my Bamboo tablet I exercise painting on a daily basis and in December 2010, I decided to take the best ideas that stemmed from my silly painting exercises and to finalize them, so I can publish them. Here are my shy attempts in painting.

Summer hallucination

Incoherent bioforms

The departure

I also painted a Christmas greeting card which I missed posting here, because I was too busy painting the images I release in this post. I hope you guys like this one as well, even if it is late :).

Holidays greeting card 2010

And if all this wasn't enough, I also publishing a not so 3D image I made in 5 minutes, by mistake, in 2004, but I only finalized it yesterday. The initial image was a 3D render, but I worked on it so heavily in Photoshop that it is far from the initial one, just the basic forms and shapes are there. I also painted on it - to fix and "improve" details :).

Puzzled demons

Meanwhile, I worked more on various tiny projects, like designing site interfaces, coding in HTML and stuff for school. I am still aiming at finishing my new site in 2011.

Best regards to everyone and thanks for your time!

New project: church in landscape


It's been a long time since I posted anything new. But, here I am with a new set of images.

Since November 2009, I've been working on something new. The initial idea was to do a landscape image using a new technique developed by me to achieve a final image. The 3D scene is rendered in customized layers, without using the usual built-in functionality of rendering multi-pass images. As such, I do not have a layer for each shading aspect, like specularities, reflections, shadows, GI, etc. My layers are obtained by having multiple instances of the 3D scene with different light setups or different textures, thus, in the end, I only separate the lights by type and the color/texture maps. And, of course, for easing the post-processing, I use depth maps and masks for specific objects or class of objects. All the layers are then composited in Photoshop. The actual rendering, if I may say so, is done in composition, where I can control each aspect, much more accurately than in 3D, and it also contributes to getting closer to painting. Due to the endless possibilities, I made three versions of the image.

I used Cinema 4D, Vray to render the images and Photoshop to composite the different layers I rendered. I used Vray Proxies for the first time. I was amazed by the amount of polygons I am able to render. The scene has approximately 30-40 millions of polygons.

The church is a 3D reproduction done by me after a real church which was built in 1821 by the Austrian-Hungarian empire. The architectural style is late baroque, with simple ornaments. The real church is located across the street, where I live.

Colourful in silence

Wide illusion

Frozen serenity

I hope you guys will enjoy the images as much as I enjoyed doing them ;).

Added image: Xmas Spirit


I've been talking about the "Christmas Spirit". I finally had the time to make an image called "Xmas Spirit".

Xmas Spirit

Subscribe to the RSS feed