Making of: Digital morning
Table of contents
- Introduction
- Time-lapse renders
- Detailed journal
Detailed journal
In this section you can read a detailed journal I wrote about how I worked on this project.
Many thanks to Michael Auerbach and Daan Pol for helping me with valuable feedback during this project.
A few test renders of the objects in the Digital Morning 3D scene:
![]() Sunday, January 11, 2004, 18:24 |
![]() Sunday, January 11, 2004, 18:24 |
![]() Sunday, January 11, 2004, 18:20 |
![]() Sunday, January 11, 2004, 18:25 |
![]() Sunday, January 11, 2004, 18:29 |
![]() Sunday, January 11, 2004, 21:45 |
The Mentor network switch, unfortunately you can't see it in the final renders, because it is behind the printer.
And the story goes on... with more renders.
![]() Monday, January 12, 2004, 22:32 |
I've decided that I don't like the plate with the pie... so I made a nice box of diskettes. Resolution: 620 x 568 pixels. |
![]() Tuesday, January 13, 2004, 13:17 |
Instead of a plate, I've put a box of diskettes. The cracks, dirt and stains on the walls are also greatly improved. |
![]() Sunday, January 25, 2004, 12:48 |
I remade the keyboard keys to look better, the old ones were too ugly for my taste. |
![]() Sunday, February 08, 2004, 22:02 |
After a long time of not working on the image, because I was busy with school, I improved the realism of the calendar more. Now it has 3D pages and a top poster. The resolution of the texture is 3000 x 3500 pixels. The mountains image is made by me too. The blinds are still down, but now they are correctly positioned, until now the blinds had too much space in-between. Much more better lighting and moodier. Another change is I improved the SSS for the curtains. Now you can see where the sun light falls on the curtains, just like in real life. |
![]() Thursday, February 26, 2004, 20:09 |
I finally got to model the monitor. This is a test render in the Digital Morning scene with it, just to see how it looks like. |
![]() Friday, February 27, 2004, 15:00 |
I further improved the textures and the modeling of the monitor. Here's a test render of it in dark to see how it illuminates a dark scene. |
![]() Friday, February 27, 2004, 20:16 |
A final test render of the monitor in a nice lighting setup that reveals the details of the object. |
![]() Thursday, March 11, 2004, 20:30 |
I finished modeling the PC tower after a few days of slowly working on it. |
![]() Monday, March 15, 2004, 17:57 |
Too many changes in this image... and it's definitely too ugly:
This render is just a test one. The purpose is to observe and study the lighting in a 3D environment. I finished all the important and big 3D models, the computer components, which may affect the light in the room. Now I stopped doing anything else until I do a good lighting for the image. I had a hard time with this. Now, in the next images you will see totally different light setups. At the end, of course, I picked the best. |
![]() Wednesday, March 17, 2004, 22:29 |
Here's another lighting test. Playing with light and observing... The entire scene during night. All objects (texts, LEDs and others) have a phosphorescent texture. |
![]() Sunday, April 04, 2004, 15:54 |
This is a render made with the help of Daan Pol (Shademaster). He told me what lights and where to put them. The blinds were deleted at his request. I was out of ideas, so Daan Pol helped me. With this test I learned something more :). Thank you Daan! I'm also working on the calendar texture, as you can see it's ugly. |
![]() Sunday, May 02, 2004, 18:39 |
After a very long pause, again, I finished the calendar texture. I remade the lighting all by myself and it's better. Finally, the lighting gets as I wish. |
![]() Sunday, May 02, 2004, 20:10 |
The final calendar texture. I made it at a very high resolution: 3000 x 3500 pixels. |
![]() Thursday, May 06, 2004, 15:15 |
Now the lighting is better and very similar to the final render. I changed the outside view again. |
![]() Wednesday, June 23, 2004, 17:55 |
After another very long pause I resumed working on the project. The render is unfinished. It is at the first render step, render prepass. This is why it's very ugly. At least you can observe that I added details to the textures of the curtains, so now, they are similar to the final render. I also modified a little bit the calendar texture. |
![]() Thursday, June 24, 2004, 12:26 |
The curtains are finished and the calendar is too dark now. I've put the printer paper holder down, because the sub-woofer wasn't visible at all. |
![]() Friday, July 02, 2004, 17:32 ![]() Friday, July 02, 2004, 17:39 ![]() Friday, July 02, 2004, 17:45 |
I got from a friend an A4TECH Multimedia Keyboard for my computer, so I decided that I want to make it. Here it is, 90% finished. The old white keyboard was way too ugly :D. |
![]() Saturday, July 03, 2004, 15:54 |
Added the new keyboard in the scene of the Digital Morning image. The calendar isn't anymore too dark. I modified a little bit the outside view once again. |
![]() Monday, July 05, 2004, 21:53 |
Higher render quality and maybe some lighting adjustments. |
![]() Wednesday, July 07, 2004, 19:11 |
This is the logo of the mouse I'm modeling. |
![]() Wednesday, July 07, 2004, 21:05 ![]() Wednesday, July 07, 2004, 21:11 ![]() Wednesday, July 07, 2004, 21:23 |
This is the last computer component that had to be modeled. It was pretty hard for me to model an organic form, non-symmetrical. To model this mouse I was looking at 3 different mice for inspiration :). |
![]() Friday, July 09, 2004, 23:35 |
I've made a fantasy grass. This image is on the screen of the monitor as a wallpaper. Resolution: 1024 x 768 pixels. If you like it, click on the thumbnail for the original size. |
![]() Thursday, July 15, 2004, 21:40 |
Here you can see the new screen of the monitor, the mouse and, now, the corner of the room is fixed - looking good now, in my humble opinion. |
![]() Sunday, August 01, 2004, 14:01 |
Small improvements. A render from another position to see how it looks like. |
![]() Saturday, 4 September 2004, 15:25 |
This a new render position which is going to be post-processed. |
![]() Sunday, 5 September, 2004 |
This is the final render of the main perspective with tons of post-processing. |
![]() Thursday, 4 November, 2004, 17:36 |
And now, the second post-processed render. |
These were all the renders I've saved. I've worked very slow on this project because i was busy with school.
Thank you for reading.
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